Rules  

RULES FOR THE GAME

WHO’S THE RICHEST CARD GAME!!!

 

1.     The game can be played by people of ages 8 and up.

 

2.     The game is to be played by 2 to 8 people.

 

3.     Before the start of the game:

 

A.      The players must decide who the banker would be.  This can be done by consensus or by rolling

the dice and whoever rolls the combined highest number is declared the banker.

               

Duties of the banker are to:

Ø  Keep custody of the money

Ø  Distribute money to players before the start of the game and

Ø  Monitor money count at the end of the game

 

B.    Players must decide on an EQUAL number of turns each of them would play as well as method of play.  They must decide whether to use method of play 1 (individual picking for 2 to 8 players) OR method of play II (group picking for 3 to 8 players)

 

C.    As indicated in the table below, all players must be given an EQUAL AMOUNT OF MONEY based on the number of turns the players agreed on:

 

Example: if the players agree to play 8 times each, each player receives $6,400 in the denominations

                  indicated in the table below:

 

Amount of money given each player before the game begins

 

 

Number of Turns of play

 

 

Each player gets

 

Quantity of each denomination

 

$400

 

$300

 

$200

 

$100

1

$800

0

0

2

4

2

$1,600

2

1

2

1

3

$2,400

3

2

2

2

4

$3,200

4

3

2

3

5

$4,000

5

3

3

5

6

$4,800

6

4

3

6

7

$5,600

7

4

5

6

8

$6,400

8

5

5

7

 

 

4.                    Start of Game:

 

METHOD OF PLAY 1 – INDIVIDUAL PICKING (2-8 players)

 

All players must throw the dice.  The player with the highest combined score starts the game.  The player who starts the game deals/shuffles the cards, announces the name of any card of his/her choice, example, the CIRCLE, as the TRUMP card.  The dealer then places all nine cards face down separated from each other in any pattern, on a table or any smooth surface. The dealer then asks the player to his/her right to pick the named TRUMP card.

 

The player to the right of the dealer begins to turn the cards face up, one at a time, until the GOAL/TRUMP card is revealed.  Upon revelation of the GOAL/TRUMP card, the score must be tabulated or calculated using play money or a score pad based on the table below - All cards turned face up must remain in that position until payment transaction or scoring is completed.

 

 

 

 

5         Scoring: Scoring Guide/Table

 (Either play money or the points system must be used in scoring and NOT both – A SCORE PAD MUST BE USED FOR THE POINT SYSTEM)

 

Trump/Goal card picked on First Attempt

Trump/Goal card picked on Second Attempt

Trump/Goal card picked on Third Attempt

Trump/Goal card picked on Fourth Attempt

Trump/Goal card picked on Fifth Attempt

Trump/Goal card picked on Sixth Attempt

Trump/Goal card picked on Seventh Attempt

Trump/Goal card picked on Eighth Attempt

Trump/Goal card picked on Ninth Attempt

 

Dealer pays Player who picked $400 or Player who picked is awarded +4 points

Dealer pays Player who picked $300 or Player who picked is awarded +3 points

Dealer pays Player who picked $200 or Player who picked is awarded +2 points

Dealer pays Player who picked $100 or Player who picked is awarded +1 point

Break-Even.

No money changes hands. No points awarded.

Player who picked pays Dealer $100 or player who picked is awarded

–1 point

Player who picked pays Dealer $200 or player who picked is awarded

-2 points

Player who picked pays Dealer $300 or player who picked is awarded

-3 points

Player who picked pays Dealer $400 or player who picked is awarded

-4 points

 

 

NOTE: After scoring, play continues in an anti-clockwise format.  Turn of play passes to the player who just picked.  He/She shuffles the cards and names a trump card of his/her choice for the player to his/her right to pick.

 

6.         End of game and determining the Winner and other rankings: After each player has played his/her equal number of turns as agreed upon at the beginning of the game, the game is over and each player, in turn, then counts his/her money under the scrutiny of all players supervised by the banker. NOTE: The game always ends with the player who starts the game…he/she is the last to pick.  The player with the MOST money or points is declared the winner followed by the next highest and so forth.

 

7.             In case of a TIE:  If there is a tie involving two or more players (players with the same amount of money or points at the end of the game), the players involved then play one more game each, after which positions for the tie and below are reassessed.

 

Example: If three players tie for, say, the fourth position, the extra game will help to determine the fourth, the fifth, the sixth, the seventh, and the eighth positions respectively.

 

METHOD OF PLAY II – GROUP PICKING (3 to 8 players).

 

All players must throw the dice.  The player with the highest combined score starts the game.  The player who starts the game deals/shuffles the cards, announces the name of any card of his/her choice, example, the CIRCLE, as the TRUMP card.  The dealer then places all nine cards face down in any pattern and asks the player to his/her right to pick the named TRUMP card.  If the card is picked on the first attempt, the game is scored according to the rules, and the player who just picked then deals the cards for the game to continue counter-clockwise.  On the other hand, if the player fails to pick the card on the first attempt, then the player to the right of the player who just picked gets the chance to pick.  Play continues in that order, counter-clockwise, giving each player, except the person who dealt the cards, a chance to pick until the TRUMP card is revealed, and the game scored based on the rules of the game.  After scoring, the game continues counter-clockwise and turn of play passes to the player to the right of the player who just dealt the cards.  He/She then deals/shuffles the cards, names a TRUMP card of his/her choice and asks the player to his/her right to pick.  The game ends when each player has had the chance to deal/shuffle the cards the number of times agreed upon at the start of the game.

 

EDUCATIONAL ASPECTS OF THE GAME.   The game could be used in teaching signed numbers when the points system of scoring is used instead of play money.  In addition, it could be used in teaching probabilities/ratios, fractions, decimals, and percents.  For example, the following question could be asked:  What is the probability that the trump card could be picked on the first attempt?  The answer: one out of nine or (1:9 - ratio form).  The student may be asked to write that answer in a fraction form (1/9), convert answer into to a decimal (.11), convert answer into a percent (11%). The questions and the conversions could be repeated as play continues. At lower grade levels, the game could be used in teaching the recognition of different geometric shapes/symbols and colors.