| Rules |
RULES FOR THE GAME
WHO’S THE RICHEST
CARD GAME!!!
1. The game can be played by people of
ages 8 and up.
2. The game is to be played by 2 to 8 people.
3. Before
the start of the game:
A.
The players must decide who the banker would be. This can be done by consensus or by rolling
the dice and whoever
rolls the combined highest number is declared the banker.
Duties of the banker are to:
Ø
Keep custody of
the money
Ø
Distribute money
to players before the start of the game and
Ø
Monitor money
count at the end of the game
B. Players must decide on an EQUAL number of turns each of them
would play as well as method of play.
They must decide whether to use method
of play 1 (individual picking for 2 to 8 players) OR method of play II (group picking
for 3 to 8 players)
C. As indicated in the table below, all players
must be given an EQUAL AMOUNT OF MONEY
based on the number of turns the players agreed on:
Example: if the players
agree to play 8 times each, each
player receives $6,400 in the
denominations
indicated
in the table below:
Amount of money given each player before the game begins
|
|||||
|
Number of Turns
of play |
Each player
gets |
Quantity
of each denomination
|
|||
|
$400 |
$300 |
$200 |
$100 |
||
|
1 |
$800 |
0 |
0 |
2 |
4 |
|
2 |
$1,600 |
2 |
1 |
2 |
1 |
|
3 |
$2,400 |
3 |
2 |
2 |
2 |
|
4 |
$3,200 |
4 |
3 |
2 |
3 |
|
5 |
$4,000 |
5 |
3 |
3 |
5 |
|
6 |
$4,800 |
6 |
4 |
3 |
6 |
|
7 |
$5,600 |
7 |
4 |
5 |
6 |
|
8 |
$6,400 |
8 |
5 |
5 |
7 |
4.
Start of Game:
METHOD OF PLAY 1
– INDIVIDUAL PICKING (2-8 players)
All players must
throw the dice. The player with the
highest combined score starts the game.
The player who starts the game
deals/shuffles the cards, announces the name of any card of his/her choice,
example, the CIRCLE, as the TRUMP card. The dealer
then places all nine cards face down separated from each other in any pattern,
on a table or any smooth surface. The dealer then asks the player to his/her right to pick the named TRUMP card.
The player to the right of the dealer begins to turn the cards face up, one at a time, until the GOAL/TRUMP card is revealed. Upon revelation of the GOAL/TRUMP card, the
score must be tabulated or calculated using play money or a score pad based on
the table below - All cards turned face up must remain in that position until
payment transaction or scoring is completed.
5
Scoring:
Scoring
Guide/Table
(Either play money or
the points system must be used in scoring and NOT both – A SCORE PAD MUST BE USED FOR THE POINT SYSTEM)
|
Trump/Goal card
picked on First Attempt |
Trump/Goal card
picked on Second Attempt |
Trump/Goal card
picked on Third Attempt |
Trump/Goal card
picked on Fourth Attempt |
Trump/Goal card
picked on Fifth Attempt |
Trump/Goal card
picked on Sixth Attempt |
Trump/Goal card
picked on Seventh Attempt |
Trump/Goal card
picked on Eighth Attempt |
Trump/Goal card
picked on
Ninth Attempt
|
|
Dealer pays
Player who picked $400 or Player who picked is awarded
+4 points |
Dealer pays
Player who picked $300 or Player who picked is awarded
+3 points |
Dealer pays
Player who picked $200 or Player who picked is awarded
+2 points |
Dealer pays
Player who picked $100 or Player who picked is awarded
+1 point |
Break-Even.
No money
changes hands. No points awarded. |
Player who
picked pays Dealer $100 or player who picked is awarded
–1 point |
Player who
picked pays Dealer $200 or player who picked is awarded
-2 points |
Player who
picked pays Dealer $300 or player who picked is awarded
-3 points |
Player who
picked pays Dealer $400 or player who picked is awarded
-4 points |
NOTE:
After scoring, play continues in an anti-clockwise format.
Turn of play passes to the player who just picked. He/She shuffles the cards and names a trump
card of his/her choice for the player to his/her right to pick.
6.
End of game and determining the Winner and
other rankings:
After each player has played his/her equal
number of turns as agreed upon at the beginning of the game, the game is over
and each player, in turn, then counts his/her money under the scrutiny of all
players supervised by the banker. NOTE: The
game always ends with the player who starts the game…he/she is the last to
pick. The player with the MOST money or points is declared the
winner followed by the next highest and so forth.
7. In case of a TIE: If there is a tie involving two or
more players (players with the same amount of money or points at the end of the
game), the players involved then play one more game each, after which positions
for the tie and below are reassessed.
Example: If three
players tie for, say, the fourth position, the extra game will help to
determine the fourth, the fifth, the sixth, the seventh, and the eighth positions
respectively.
METHOD
OF PLAY II – GROUP PICKING (3 to 8 players).
All players must throw the dice. The player with the highest combined score
starts the game.
The player who starts the game deals/shuffles
the cards, announces the name of any card of his/her choice, example, the CIRCLE, as the TRUMP card. The dealer then
places all nine cards face down in any pattern and asks the player to his/her
right to pick the named TRUMP
card. If the card is picked on the first
attempt, the game is scored according to the rules, and the player who just
picked then deals the cards for the game to continue counter-clockwise. On the
other hand, if the player fails to pick the card on the first attempt, then the
player to the right of the player who
just picked gets the chance to pick.
Play continues in that order, counter-clockwise, giving each player, except the person who dealt the cards,
a chance to pick until the TRUMP card
is revealed, and the game scored based on the rules of the game. After scoring, the game
continues counter-clockwise and turn of play passes to the player to the
right of the player who just dealt the cards.
He/She then deals/shuffles the cards, names a TRUMP card of his/her choice and asks the player to his/her right
to pick. The game ends when each player
has had the chance to deal/shuffle the cards the number of times agreed upon at
the start of the game.
EDUCATIONAL ASPECTS OF THE GAME. The game could be used in teaching signed numbers when the points system of scoring is used instead of play money. In addition, it could be used in teaching probabilities/ratios, fractions, decimals, and percents. For example, the following question could be asked: What is the probability that the trump card could be picked on the first attempt? The answer: one out of nine or (1:9 - ratio form). The student may be asked to write that answer in a fraction form (1/9), convert answer into to a decimal (.11), convert answer into a percent (11%). The questions and the conversions could be repeated as play continues. At lower grade levels, the game could be used in teaching the recognition of different geometric shapes/symbols and colors.